GURPS WEREWOLF THE APOCALYPSE PDF

When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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Hey if you get this all worked out and playtested a little. Why’s it an enhancement?

For information on the original Werewolf game, check out its home page at the website of White Wolf Games Studio. The Apocalypse from the White Wolf original init — like many of apocwlypse manuscripts — ran a little long and had to be cut down to size. The fact that they made a so blatantly simple god stat to me is worse than an overcomplicated mechanic full of holes.

I plan to have Rites use 3e Spirits-style Ritual Magic. Regeneration is needlesly obtuse. The advantage description on p. This material is not official and is not endorsed by Steve Jackson Games. This is the answer I gave Chris:. Autism isn’t a forgiving condition.

Simply put multiaction breaks the system. Can that really count as a game?

Everything else is just fluff and ideas on how to implement UP rules. But then you got things like Rank 2 Children of Gaia gift “Spellbinding Oration” which is the worse of both part of the previous 2 gifts.

Regardless I would separate these out. But I haven’t gotten around to working out a revision to the racial package that will still total up the same. Sharp [1] Temperature Tolerance 1: I’ve started to think of this page and its compatriots as more of a historical display than support for live games. Instead of regeneration shouldn’t Battlescars be an extra life? Rock solid simulationism has downsides, and it comes in the form of a default sprawling skill list, as well as the question of how to convert animal forms; GURPS W: I seem to be missing the “Remain Active” Rage power.

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Well, Increased Density doesn’t count against the “basic” body mass of the character — that is to say, his “normal” density. I havent read Mutants and Masterminds. Pure Breed Because its a god stat worse than generation in Masquerade. Important decisions to make: While in forsaken a character in the equivalent of rank 3 most likely mastered his auspice 5 renown as he can raise the rest above it, and the ideal elder is a master of all renown as Father Wolf was the apex predator.

Meaning that the idea of going to the umbra to get a mighty gift is lost in forsaken. One of the very few oddities I encountered with buying abilities in 4e was the Link enhancement. I think it’s a pretty good piece of work, and with Phillip’s permission I’m including it here.

Gurps Werewolf: The Apocalypse – Robert M. Schroeck – Google Books

As a category of creature, all the World of Darkness shapeshifters fit best as a new category that is a variation on Inbetweeners with a salting of Cryptid. My own preference is for 2nd ed.

I didn’t look at all the postings, so this might have already been mentioned, but IMO, I think that Gifts should be a flat point per Level Its add its rating to social rolls challenges against Garou and Kinfolk. This way migraines about the effects of No Fine Manipulators just aren’t a thing, and everyone pays the same package cost. They’re difficult to kill. Rage breaks an already clunky system. Following supplements slipped into a shared “World of Darkness” kind of thing sloppily.

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The Apocalypse As for rage, apocapypse it is a limited use and with slow recharge you can use it more than that number of times per day.

Homid [0] Garou [] Gnosis 1 [9] Shapeshifting: It gets very long and complicated, which is another reason why it wasn’t in the book in the first place.

Last edited by SabreCat; at Alternately, a cruel GM could just say the Glabro was flabby and out of shape, and assess the “Fat” disadvantage against him. Your average garou is ignorant enough that they might never realize they fought Inbetweener Cat People rather than evil Bastet and this sort of mistake is certainly contributing to general garou prejudice against the other shifters.

If you can get the conversion guide, Forsaken can be a nice start, and I fully endorse it. Notably, I use no White Wolf artwork, and will not be including content from any of the Werewolf books.

GURPS Werewolf: The Apocalypse

Many times the situation of a very good attack roll get turned into nothing because of apocalyse luck on the damage roll. Werewolf seemed the most clunky mechanically and werewolves had a pretty high power level. This page was created on December 18, Originally posted by Story Letter View Post.

There’s a whole category of Inbetweeners who turn into half-animal monstrous creatures.